Spent 2 days switching between DAZ Studio and photoshop, altering and modifying the textures for Aiko 4 (with Morph ++ and Muscle Morphs). I often underexpose my renders in order to be able to grab all that valuable mid-tones for later use in Photoshop. Used 7 lights, 2 of which were used primarily as specular highlighting. The idea was to draw the model out from the darkness, with glints of wonderous beauty. Most of the time was spent animating the snake! Yikes!
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