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<title>shimuzu's CGPortoflio Gallery</title>
<link>http://shimuzu.cgsociety.org/gallery/</link>
<description>shimuzu's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>cherry-coloured funk</title>
	<link>http://shimuzu.cgsociety.org/gallery/599921</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1205301204_small.jpg"><br><br>This started out as a test render for V, and ended up being a completely different portrait. By tweaking the textures, and adjusting the attire and slight makeover, V becomes the sensuous vamp. Rendered using DAZ Studio, postwork in Photoshop.]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 17:28:25 +0000</pubDate>
	</item>
	<item>
	<title>Kara</title>
	<link>http://shimuzu.cgsociety.org/gallery/604588</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1204766522_small.jpg"><br><br>I started this render quite a few weeks ago, but never really had the time to see what could become of it. This is what I ended up with after a day exploring many options. Spent quite a lot of time modifying textures and settings in DAZ Studio before taking it into Photoshop for some postwork - well lots of it really! Still trying to refine my colour pallette - I often find I battle between the subdued and the vibrant - and often go for the latter. ]]>
	</description>
	<pubDate>Thu, 06 Mar 2008 01:22:04 +0000</pubDate>
	</item>
	<item>
	<title>Seraphia</title>
	<link>http://shimuzu.cgsociety.org/gallery/605495</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1204927368_small.jpg"><br><br>Spent 2 days switching between DAZ Studio and photoshop, altering and modifying the textures for Aiko 4 (with Morph ++ and Muscle Morphs). I often underexpose my renders in order to be able to grab all that valuable mid-tones for later use in Photoshop. Used 7 lights, 2 of which were used primarily as specular highlighting. The idea was to draw the model out from the darkness, with glints of wonderous beauty. Most of the time was spent animating the snake! Yikes! ]]>
	</description>
	<pubDate>Fri, 07 Mar 2008 22:01:52 +0000</pubDate>
	</item>
	<item>
	<title>Seduced & Betrayed</title>
	<link>http://shimuzu.cgsociety.org/gallery/607412</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1205300348_small.jpg"><br><br>This started as a test to see just how far those Aiko 4 morphs have been developed. I've always wanted to do that scrunchy angry face, but models have been somewhat limited. Up until now that is. Hats off to the guys at DAZ 3D! Rendered in DAZ Studio, postwork in photoshop.]]>
	</description>
	<pubDate>Wed, 12 Mar 2008 05:39:10 +0000</pubDate>
	</item>
	<item>
	<title>V</title>
	<link>http://shimuzu.cgsociety.org/gallery/599918</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1203873353_small.jpg"><br><br>This initially started as a test to see how versatile the new Aiko 4 is, and she really is. Really wanted to create her to have that immense beauty entwined with eroticism. Also probably the first time I put some real effort in creating a backdrop. Rendered layers in DAZ Studio with postwork in Photoshop.]]>
	</description>
	<pubDate>Sun, 24 Feb 2008 17:15:55 +0000</pubDate>
	</item>
	<item>
	<title>Samara</title>
	<link>http://shimuzu.cgsociety.org/gallery/556429</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1203874483_small.jpg"><br><br>Second in the series of simple portraits. This is very reminscent of an old Boris Vallejo painting, well, the mood anyway. Quiet sexuality. It's the first time I've used a 3D application with a 2D head screwed on. Had to review the pose many times before settling on this one.<br />
<br />
Rendered in Daz Studio, with postwork in Photoshop.]]>
	</description>
	<pubDate>Wed, 31 Oct 2007 21:14:46 +0000</pubDate>
	</item>
	<item>
	<title>Shen</title>
	<link>http://shimuzu.cgsociety.org/gallery/556887</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1193981595_small.jpg"><br><br>Another in the series of simple portraits. Rendered in Daz Studio, postwork in photoshop.]]>
	</description>
	<pubDate>Fri, 02 Nov 2007 05:33:17 +0000</pubDate>
	</item>
	<item>
	<title>Vikram</title>
	<link>http://shimuzu.cgsociety.org/gallery/556423</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1193865734_small.jpg"><br><br>Have started a project producing a series of simple portraits. Vikram was an experiment to produce photo illustrative portraits. Almost like a photograph, but with a painterly feel. I feel art really captures people's imagination when there is a connection to the emotional content - this one is based sensuality with a hypnotic quality.<br />
<br />
Rendered in Daz Studio with postwork in Photoshop.<br />
]]>
	</description>
	<pubDate>Wed, 31 Oct 2007 20:57:31 +0000</pubDate>
	</item>
	<item>
	<title>Of This World</title>
	<link>http://shimuzu.cgsociety.org/gallery/379696</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1177240034_small.jpg"><br><br>Having traipsed through country sides, gorges, castles and cathedrals a couple of weeks ago - I really wanted to produce something with some sort of historical content, and something quite ethereal, dark (and vibrant!) and beautiful. I used Daz's 3Delight for the render, with Aiko as the featured model. Before I started, I was quite clear how I wanted the outfit to be, but couldn't find one that matched my requirements, so ended up stitching about 5 garments together, with some texturing to bring it all together. I intended to use a lot of green, but the earthy tones of the grandfather clock really captures what I was trying to achieve, all of which were added in Photoshop, also painted some 'missing' shadows. Crit on compositing, lighting, texturing and colour work is much appreciated. Many thanks for viewing.]]>
	</description>
	<pubDate>Tue, 11 Jul 2006 01:45:59 +0000</pubDate>
	</item>
	<item>
	<title>Shadow Dancer</title>
	<link>http://shimuzu.cgsociety.org/gallery/468153</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1172548603_small.jpg"><br><br>Satoko's last stand - she's come well prepared and she didn't come to lose. Rendered in Daz Studio, with postwork in Photoshop.<br />
<br />
This was a study in lighting. Am slowly making my way through Digital Lighting and Rendering by Jeremy  Birn, and I hope that what I have learnt is apparent - still a long way to go - but it has shed light (excuse the pun) on something I have been struggling with for a while. Crit on concept and Lights would be most appreciated.]]>
	</description>
	<pubDate>Tue, 27 Feb 2007 03:56:46 +0000</pubDate>
	</item>
	<item>
	<title>Electric Blue</title>
	<link>http://shimuzu.cgsociety.org/gallery/353731</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/221656/221656_1146759934_small.jpg"><br><br>This was probably (subconsciously) inspired by the snake dancer in Blade Runner, glossed up, sexed up, and blued up! Credit to Stonemason's floor from Sector 15, which is now a wall. Rendered using 3Delight, postwork in Photoshop.]]>
	</description>
	<pubDate>Thu, 04 May 2006 16:25:39 +0000</pubDate>
	</item>
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